Extra stress damage is suffered if walking backwards through a corridor, when getting hit by traps, or through some interactions with curios, as well as when prolonging a fight excessively. A small amount of stress is also gained when entering a dungeon (depending on its level and the hero's resolve) and while travelling through it, and its magnitude is greatly influenced by the amount of light that the adventurers have at their disposal during any stressful event. That being said, our Darkest Dungeon II beginner's guide and explainer to survive the Denial Brain boss encounter can provide some additional help.Stress is mainly gained by fighting during expeditions, through monsters' critical strikes and some particular attacks that specialise in dealing stress damage. I wouldn't recommend having your characters stressed all the time in order to see if you can get a positive outcome, but who knows, it might be an unexpected saving grace that allows you to get through a tough encounter. Resolute in Darkest Dungeon II is rare, but I've seen it more than a few times across several runs after the update went live. As an upside, however, neither the Meltdown nor Resolute statuses are permanent, which means that unlike the first game, they will not become a trait for your character, and rather just have an impact at the moment they occur. There are many items that can also help to reduce stress at Inns, which is crucial before embarking on another expedition that can make things worse. Classes such as the Jester or the Plague Doctor have skills that specifically help to lower the group's gloominess, so it's always worth investing in those. The thumb rule here is to keep your heroes' Stress in check as often as possible. It is, without a doubt, a huge hit to your party. Situations and results will vary, but just to give a few examples, I've seen my characters gaining 30 HP when getting a Resolute, but also seeing a decrease of four Affinity points after a Meltdown. Your party members will not take Meltdowns kindly.īoth statuses affect Affinity across the party, as well as the character's health and status, either positively or negatively. In essence, a Meltdown is more likely to happen - this is a tough game after all - but there is now a glimpse of a chance of having a good outcome out of a tough encounter. Now, once a character reaches max stress, there is a chance for them to suffer a Meltdown, or become Resolute instead. This would then stay with them as a permanent buff or debuff, unless you later treated it in the town.Īfter the rework included in The Void Between Us update, Darkest Dungeon II seeks to bring back that former tension, but in a different fashion. In the original Darkest Dungeon, once a character in your party reached their maximum stress level, there would be a moment of suspense that would leave to a negative or mostly trait. Now Playing: Darkest Dungeon & The Difficult Game Revival - The Lobby Darkest Dungeon II Resolute explained - how stress resolve works By clicking 'enter', you agree to GameSpot's
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